COURSE NUMBER: | CMPT 315 | |||||||||||||||||||||
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COURSE TITLE: | Real Time Animation and Game Design | |||||||||||||||||||||
NAME OF INSTRUCTOR: | Michael Janzen | |||||||||||||||||||||
CREDIT WEIGHT AND WEEKLY TIME DISTRIBUTION: | credits 3(hrs lect 3 - hrs sem 0 - hrs lab 3) | |||||||||||||||||||||
COURSE DESCRIPTION: | The objective of this course is to introduce the
programming tools and techniques for creating interactive games and
virtual reality simulations, and will focus primarily on programming
aspects, including event loops and execution threads, rendering and
animation in 3D, and multi-user games and networking. Other topics will
include the history of computer/video game technology, game genres and
design principles, and the social impact of games. Prerequisites: CMPT 275, MATH 221 |
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REQUIRED TEXTS: | Optional Text:
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MARK DISTRIBUTION IN PERCENT: |
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COURSE OBJECTIVES: | This course is intended to introduce students to real-time
rendering and animation applicable to game design and virtual
simulation.
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COURSE OUTLINE: |
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Required texts, assignments, and grade distributions
may vary
from one offering of this course to the next. Please consult
the course instructor for up to date details.
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